An Innovative “Cybernetic” Organization Improvement Plan through Participatory Action Research in Persistent “Open Source” Virtual Worlds "Open Source" Virtual Worlds
The research interest of this chapter focuses on redefining contemporary structures of organizational crossing boundaries, learning processes and diffusion of innovations based on the structure of persistent “open source” virtual worlds (VWs). In this notion, the present study decrypts valuable ways of organizational changes in a virtual learning community and managerial responsibilities of situational complexities that usually interdict on “open-source” VWs, and especially Open Simulator (OS grid). This assumption frequently recapitulated with a “cybernetic” improvement plan that addressed to the organizational structure of collaborative e-learning courses, encountering by the “Viable System Model” (VSM). The participatory action research empowerment appeared initially from the implementation of a multi-dimensional framework for enhancing the dynamic presence of users, according to the “cognitive apprenticeship” model. This establishment approves firstly the latest organizational and administrative practices of an adult learning program, and secondly instructor’s progressing through the cybernetic management that the VSM governs.